art with code

2012-02-06

New things in WebGL land

Compressed textures are coming!
http://www.khronos.org/registry/webgl/specs/latest/#COMPRESSED_TEXTURE_SUPPORT
Draft extension: WEBGL_compressed_texture_s3tc

Extension initiatives for depth textures, uint element indexes and public-webgl discussion about anisotropic filtering!
In the draft extension list: WEBGL_depth_textureOES_element_index_uint


What is this: OES_vertex_array_object


Uint8ClampedArray is the Typed Array equivalent to Canvas ImageData.

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