http://www.khronos.org/registry/webgl/specs/latest/#COMPRESSED_TEXTURE_SUPPORT
Draft extension: WEBGL_compressed_texture_s3tc
Extension initiatives for depth textures, uint element indexes and public-webgl discussion about anisotropic filtering!
In the draft extension list: WEBGL_depth_texture, OES_element_index_uint
What is this: OES_vertex_array_object
Uint8ClampedArray is the Typed Array equivalent to Canvas ImageData.
No comments:
Post a Comment