Canvas 2D tests
Clearing the canvas
Drawing images
Spritesheets vs. individual sprites
Path creation
Filling and stroking text
Drawing text at different sizes
Sparse blitting
Dense blitting
Looping through ImageData pixels
There's also this test on the speed of the different canvas composite operations over at GitHub, I probably should port it over to jsPerf as well.
WebGL tests
Texture sources and pixelStorei settings
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