Fglrx + while(true)-shader or some other long loop = hanged computer.
Made the tests work on ATI drivers, but then the aforementioned calamity struck and now I probably get to curse myself for using XFS on /home.
On my Geforce 7600 the long shaders didn't cause an unrecoverable hang but it's not a fully programmable part. Maybe the drivers help too...
Programmable GPUs sure need a multitasking system.
art with code
2009-05-28
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